Demo Update - Balancing and Early Game Accessibility
Gedda Cake » Devlog
After receiving some feedback from the community regarding difficulty, we did some changes to the beginning of the demo to make it more accessible and give more time for players to get used to Gedda Cake's movement and combat.
We increased the initial max health to avoid some unfair situations so early in the game, better introduced the mechanic that let's you change the current time of the day and changed the level design a little bit of the initial portion of the demo.
We hope these changes let more people experience Gedda Cake and see all that our game can offer!
Files
GeddaCakeDemo.zip 102 MB
Jul 22, 2022
GeddaCakeDemo_Mac.zip 101 MB
Jul 22, 2022
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Gedda Cake
A game about Dragons and Cakes
Status | Prototype |
Author | Flannel Bear Games |
Genre | Adventure, Action, Platformer |
Tags | 2D, Cute, Fantasy, Metroidvania, Pixel Art, Singleplayer, Story Rich, Unity |
Languages | English, Spanish; Latin America, French, Portuguese (Brazil) |
Accessibility | Configurable controls |
More posts
- New Kickstarter Pre-launch Page is Live!Sep 01, 2022
- Important Kickstarter Update - Game At a Lower PriceAug 03, 2022
- Speedrun ContestJul 16, 2022
- Our Kickstarter is LIVE!Jul 12, 2022
- Patch Notes v0.5Jul 09, 2022
- Only 3 Days for the Kickstarter!Jul 09, 2022
- Kickstarter on the 12th of JulyJun 29, 2022
- Kickstarter Comming Soon!Jun 08, 2022
- Changelog v0.3Dec 21, 2021
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