Changelog v0.3
Version 0.3
- Fixed bug where health was not displayed properly after cutscene and special events.
- Fixed bug where menu was not properly reset when deleting a save and not closing the game.
- Doors with multiple triggers are now saved separately instead of only when the door is opened.
- Gedda’s Ground Combo has an improved hitbox.
- Piccky’s Underwater Water Ball doesn’t colide with the floor anymore.
- Sound waves properly disappear after skipping cutscenes.
- Changed SFX for receiving a double damage hit.
- Changed SFX for enemies blocking an attack.
- Fixed bug where the Forest of Origins Theme would stop playing.
- Fixed Ambience SFX on underwater rooms with Assist Mode: Same Room Respawn.
- Game should work properly on more resolutions, without showing parts off-screen. Black bars will be displayed.
- Changed Gamepad buttons for Playstation to display properly (R1, R2, L1, L2 added).
- Boaris doesn’t push the player into the ground anymore when falling onto Gedda.
- Baggy’s rock doesn’t push the player into the ground anymore when falling on top of them.
- Fixed several rooms ground properties that caused Gedda to not move forward enough when attacking.
- Small improvements in a few rooms.
- Other bug fixes.
Files
Get Gedda Cake
Gedda Cake
A game about Dragons and Cakes
Status | Prototype |
Author | Flannel Bear Games |
Genre | Adventure, Action, Platformer |
Tags | 2D, Cute, Fantasy, Metroidvania, Pixel Art, Singleplayer, Story Rich, Unity |
Languages | English, Spanish; Latin America, French, Portuguese (Brazil) |
Accessibility | Configurable controls |
More posts
- New Kickstarter Pre-launch Page is Live!Sep 01, 2022
- Important Kickstarter Update - Game At a Lower PriceAug 03, 2022
- Demo Update - Balancing and Early Game AccessibilityJul 25, 2022
- Speedrun ContestJul 16, 2022
- Our Kickstarter is LIVE!Jul 12, 2022
- Patch Notes v0.5Jul 09, 2022
- Only 3 Days for the Kickstarter!Jul 09, 2022
- Kickstarter on the 12th of JulyJun 29, 2022
- Kickstarter Comming Soon!Jun 08, 2022
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